View Poll Results: To have heroes, or not, that is the question.
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Yes to heroes.
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168 |
52.34% |
No to heroes.
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106 |
33.02% |
I don't care.
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47 |
14.64% |
Dec 02, 2007, 10:21 PM // 22:21
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#61
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Ascalonian Squire
Join Date: Sep 2007
Location: Canada
Guild: Murdering All Malicious Enemies [MAME]
Profession: E/
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I dont think this is all that bad of a poll, with that being said i would not play GW2 if i had no choice but to play with random people. I soloed prophecies and nightfall, and working on eotn now. I prefer to play with heroes, than with people i dont know.
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Dec 02, 2007, 10:29 PM // 22:29
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#62
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I voted no, but that is a rather flaccid answer. I don't want to see heroes in the traditional sense, but I did like that idea of a companion NPC who helps you out. One NPC to help, not 3, not 7, not w/e. One.
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Dec 02, 2007, 10:37 PM // 22:37
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#63
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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my pugging memories are...ah...yeah, not remembered fondly. haven't pugged in a long time and i refuse to do so in the future.
i will play with h/h or guildies, or not play at all! at least i know they won't afk in the middle of a mission to get a haircut. true story.
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Dec 02, 2007, 11:06 PM // 23:06
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#64
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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I definately want heroes in Guild Wars 2. I love being able to customize my heroes and order them around. Sometimes people are just...blah. lol But that's just me, I've always preferred to do things on my own.
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Dec 02, 2007, 11:15 PM // 23:15
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#65
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Tired of people... heroes follow directions better. Not only that but you still have freedom to live outside the game without being tied to the PC. For example if i need to go afk for a hour to eat and take a dump i can. And when i come back the heroes haven't left. And they don't whine.
With heroes in the game, social and anti-social people can still do whichever they like (group with people or without).
Without heroes, the solo option is not there.
A game without Ai controlled companions is going to turn away half the population, since you remove the option to do things on your own.
Last edited by Whirlwind; Dec 02, 2007 at 11:19 PM // 23:19..
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Dec 02, 2007, 11:32 PM // 23:32
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#66
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Those that want to play alone, aren't playing alone. They want a team that they can Fully customize and completely control, unlike Pugs. Heroes/Henches are nice when no one else available. People now days don't seem to want to group, unless they have an "undesirable" build. I enjoy taking my B/P to the lower level missions and helping the mesmers, necros, and the new Monks with very few Healing skills.
Whether they put in companions or not, doesn't matter, but expect the forums to be full of comments ......
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Dec 03, 2007, 12:42 AM // 00:42
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#67
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The Greatest
Join Date: Feb 2006
Profession: W/
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Poll was changed to yes and no.
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Dec 03, 2007, 02:19 AM // 02:19
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#68
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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I love heroes, but I've voted no.
I want a social game in my online games, solo games are for offline play.
At the least, the combination of heroes and henchies should always be about half the party size one can make using humans. Ideally, no more than one hero -OR- henchmen should be allowed to be in use at a time, per party, not per human in that party.
For PvP, allow other formats as desired for different styles of matches, but in PvE, that's my suggestion.
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Dec 03, 2007, 02:22 AM // 02:22
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#69
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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If heroes are not included, I'd just not play. I'd rather leave than play with prophecies-only, anti-hero, FDS+mending, Holy Trinity retards.
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Dec 03, 2007, 02:28 AM // 02:28
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#70
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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in an ideal world i would not want heroes, well i would want the tv program, as i love that
however seeing as i could not have completed all three campaigns and GWEN without heroes, and knowing that this is no way anywhere near anythig like an ideal world i would want the option of having heroes as I don't fancy standing for an hour to do some kind of quest that is easier by far with a companion but gettign none as I may be utilising a profession not seen in the best of lights,
this would be mesmer for me as that is my primary character and getting a mission group with them pre nightfall was far to labourous a task for me at times
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Dec 03, 2007, 02:35 AM // 02:35
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#71
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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I have to ask a question to those against heroes.
How does it effect you if I go and play solo?
You dont have to.
I wouldnt have played with you anyway.
Whats so horrible about it? We purchased the game for different reasons.
Im more than happy to let you PuG, I fully support stuff like a proper party search so you guys can team up easier.
But no matter what im not going to pug, I purchased it to play solo.
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Dec 03, 2007, 03:01 AM // 03:01
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#72
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Hall Hero
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I voted no because there'd be no need. It's already been stated (at least from what I've read in the mag) that the entire game could be soloed (parties for missions and dungeons also being optional) so there's essentially no point in having henchmen or heroes.
Last edited by Bryant Again; Dec 03, 2007 at 03:16 AM // 03:16..
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Dec 03, 2007, 03:22 AM // 03:22
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#73
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Academy Page
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Quote:
Originally Posted by Bryant Again
It's already been stated (at least from what I've read in the mag) that the entire game could be soloed
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hopefully instanced areas will be scaled according to party size. like if a player enters an instanced solo, that instanced sets its difficulty so the player will be able to solo it. or if a party of 2 players enters an instanced together, the setting is fixed for those 2 players. so on and so on. thats how they do it in dungeon runners if i read that correctly
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Dec 03, 2007, 03:34 AM // 03:34
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#74
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Hall Hero
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Quote:
Originally Posted by grottoftl
hopefully instanced areas will be scaled according to party size. like if a player enters an instanced solo, that instanced sets its difficulty so the player will be able to solo it. or if a party of 2 players enters an instanced together, the setting is fixed for those 2 players. so on and so on. thats how they do it in dungeon runners if i read that correctly
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That's essentially what I'm thinking (hoping) for. It's also what they're doing in Hellgate: London - and in that aspect, it's doing awesome. It sounds like ANet might be learning from this with GW2.
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Dec 03, 2007, 03:39 AM // 03:39
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#75
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Forge Runner
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i voted yes because heroes you can customize them
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Dec 03, 2007, 03:43 AM // 03:43
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#76
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The Greatest
Join Date: Feb 2006
Profession: W/
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The whole 'oh its an online game you should have to play with people' argument is stupid. Sorry, but who are you to tell others how they should play their game? How does them playing solo affect you? I mean seriously. You have to understand the fact that most of the PvE community is bad at the game. It's been like this since Prophecies. That's the whole reason behind heroes/henchies. So you'd be able to get shit done without having to look for other people to play. That is, by far, one of the greatest things Guild Wars has to offer. I don't want to be looking for others for everything I do. I don't want to sit in an outpost and spam 'WARRIOR LFG FOR XX'. I want to be able to grab 3 reliable heroes and 4 reliable henchies and do what I want to do. I mean c'mon, think about it. You're tired and you want to do a dungeon before you go to bed. Do you really want to look for people? No, you don't.
Last edited by Arkantos; Dec 03, 2007 at 03:46 AM // 03:46..
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Dec 03, 2007, 03:55 AM // 03:55
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#77
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Rexion
Well, I'm sorry I made it sound like that. I meant that heroes, in my opinion, screwed up the game because there are too many good players out there having to fend for themselves while the experience players do stuff on their own.
If you want to play with AI, go with Henchies. Heroes are just player builds that waste energy and/or use the build incorrectly in my opinion.
And what I've been through with WoW forums and such, constant posts of people giving you crap like "you were a kid that was chosen last for kickball, weren't you?" and "you just like to ruin the fun for everyone" is classified as flaming. So yes, I saw all of that as flaming. As well as your attacks on me.
Forums are for expressing opinion. You attacking my opinion is, too. But you saying my opinion is incorrect (when it was actually an opinion and an extension to it), that is going against the point of a forum.
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Mm, you're from WoW. That explains much.
Heros are replacement players. They are the 2.0 version of henchman, increased skill numbers, custom bars, and runes. If you don't like healing them, then don't heal them. If you don't like using them don't use them.
Like it's been pointed out to you, no one is forcing you to play with heros. You whine that you cannot find a group to PuG with because of heros. There are many PuGs in many missions. If you can't find them, you're not looking hard enough or playing at an odd time. But this is what guilds are for. There's a guild recruitment and searching section in this very forum. This is where you can look for people like yourself that prefer grouping.
But to not give the availability of heros to other players is something far too much to ask considering the average pick up group. People who play the game generally either don't have the time to find a good group because of work and other engagements that limit playtime, or they don't want to put up with it. And there's no reason that they should have to sacrifice the freedom to get more done on a tight schedule, or deal with the ugly builds you see today. They shouldn't have to do it just so you can "Not do things alone". If you're looking for the social aspect of online games, you can join a talkative guild or go to the random arenas and talk crap about random things and swear at 11 year olds.
But what you're saying is that everyone should draw the same experience out of the game, which, is, well, wrong. People have the right to draw whatever out of a game they so choose, and if the social aspect isn't something they want, then so be it.
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Dec 03, 2007, 05:30 AM // 05:30
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#78
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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Quote:
Originally Posted by BlackSephir
Guild > Alliance > Heroes > Henchies > Solo > PUG
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I definitely agree. Heroes and henchies are there for times I can't do things with friends.
__________________
I looked at her, and looked again:
And did not wish her mine!
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Dec 03, 2007, 05:49 AM // 05:49
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#79
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Ascalonian Squire
Join Date: Oct 2006
Guild: House Of The Abandoned [Hota]
Profession: R/A
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Hmm for my part I'd have to agree with Rexion. In my opinion (and its only that, 'my opinion') there seems to be less people playing outside of guilds and alliances. Though this does have some huge advantages, there is also the disadvantages that you don't get challenged asmuch. Sure you can load up builds on heroes to challenge you, but you are still in controll of them in some way.
I have to admit, I do miss going to an outpost and seeing people typing looking for group (More then I see now anyways), and having the 'choice' of which PUG to join.
But then again, playing with heros, makes certain things easier for the player, no more million and twelve attempts to do a certain mission, no more people shouting at you because you wanted to try something else, etc..
Once again, my opinion, I would like to see no or less heros in GW2, henchies I'm fine with, as you need someone/thing there to help when noones available, and not everyone wants to play with people all the time. Idealy one or two heros, just to 'try' and increase the social aspect of the game some..
Scaling areas according to party size, that would be lovely to see.
Yeah I know its a ramble, but hey, its what I think
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Dec 03, 2007, 05:50 AM // 05:50
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#80
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Academy Page
Join Date: Sep 2007
Location: Thats for me to know... and for you.../stab
Guild: [Myth]
Profession: E/Mo
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Quote:
Originally Posted by Rexion
meeting people while attempting to reach a goal, that is fun. meeting people while laughing at someone that thinks their form of reaching a goal is good (when it really isn't), that is fun-ny.
so personally, I think your statement, in my eyes, is completely false. Especially since by the fact that about 25% of GW players think the point of a monk is to make the red bars go up.
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I got a kick outa this one, the first statement I totaly feel ya on that one, its sometimes refreshing just for a laugh to go help out new players doing quests that have shortcuts but when you try to tell them they just dont want to listen, and want to go the long/hard way around. "The map marker points this way" lol
The second statement is classic, ive played healer plenty extensively, not just in this but other mmo's as well, about 500 hours on my monk in GW not as much as my flagship toon but about equal to my other 5 mains. The point of the healer IS to keep the red bars up, don't try to kid yourself otherwise. If for some other reason people are doing stupid stuff to make thier red bars go down pointlessly, then find different red bars lol. ^^
ty for the laughs
as for the heros, im split on this, they do take away from the community a little bit, but I think the way they said they are going to handle it so far sounds good. cant wait to see what they actually do for release.
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